Zombie Model
Using Maya, I started with five cylinders and modified each of them to Right Arm, Torso, Neck,Right Leg and Pelvis.
Torso - I created one Cylinder 16x12 subdivisions and worked from there, Selecting a line of vertices at a time using the scale tool widened or slimmed down the stomach and chest till I was happy with the shape.
Pelvis - Using second cylinder I have used the same technique as the Torso, select the line of vertices and extrude and scale to fit underneath the body and connect it to the torso.
Aligning the Torso and the Pelvis.
I selected all the vertices and used the move tool to position them in line with the rest of the body. I then checked that every vertices was lined up properly.
I repeated this technique for the Legs too.
Head - Move and Scale tool was the most used out of everything, Using the Reduce tool to reduce the polygons when it got very complicated and helped smooth and simplify the model. This is a Weakened Zombie, this is he reasons for Damaged facial features and missing hand.
Head - Side Profile
Right Hand - Seven Cylinders is scaled and positioned to fit the shape of the hand. Two for the wrist and palm, and five for the fingers. The fingers were modeled and shaped using the move tool.
Back - I moved the vertices in to give the definition of a spine. The waist was also formed using the move tool equally on both sides.
Chest - To make the pecs and the six pack, I used the move tool and pulled out vertices in the right position. I also used the insert edge loop tool in order to create another ring of vertices which I could use to create a better 3D effect for the abs.
Full Body
Evaluation: I struggled learning Maya at the start didn't know the basic functions of the program but with lots of practice I'm starting to get the grasp of it. The model has been challenging but happy with my progress over the time.










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