Friday, 12 June 2015

Unit 20 - Assessment 1: Game platform types - Kingsley

Unit 20: Computer Game Platforms and Technologies
Assessment 1: Game platform types

Microsoft:
Xbox - 2002

Xbox console with "Controller S"
Graphics capabilities - 233 MHz nVidia NV2A

Size (and portability)  - Dimensions: 320 × 100 × 260 mm (12.5 × 4 × 10.5 in)

Processor power - Custom 733 MHz Intel Pentium III "Coppermine-based" processor

Memory size - 64 MB of DDR SDRAM @ 200 MHz 



Xbox 360 - 2005 (white) 2013 (black)

Graphics capabilities - 500 MHz ATI Xenos 

Size (and portability) - 8 x 31 x 26 cm

Processor power - 3.2 GHz PowerPC Tri-CoreXenon

Memory size - 512 MB of GDDR3 RAM clocked at 700 MHz







Xbox One - 2013 - Latest


Graphics capabilities -  853 MHz AMD Radeon GCN architecture (inside of APU)

Size (and portability) - (LxWxH): 13.1 x 10.8 x 3.1 (33.3cm x 27.4cm x 7.9cm)

Processor power -  Custom 1.75 GHz AMD 8 coreAPU (2 Quad-Core Jaguar modules)

Memory size -  8 GB DDR3




Sony:
PS2 - 2000
Graphics capabilities - "Graphics Synthesizer" clocked at 147.456 MHz

Size (and portability) - Width 11.9 in
Depth 7 in, 7.2 in
Height 3.1 in

Processor power - "Emotion Engine" clocked at 294.912 MHz (launch), 299 MHz (newer models), with 128-bit SIMD capabilities

Memory size - 32 MB of Direct RAMBUS or RDRAM
4 MB eDRAM


PS3 (Slim) - 2010


Graphics capabilities - 550 MHz NVIDIA/SCEI RSX 'Reality Synthesizer'

Size (and portability) - 29 x 29 x 6.5 cm

Processor power - 3.2 GHz Cell Broadband Engine with 1 PPE & 7 SPEs

Memory size - 256 MB system and 256 MB video





PS4 -  2013 - Latest


Graphics capabilities - Semi-custom AMD GCN Radeon (integrated into APU)

Size (and portability) - 30.5 x 27.5 x 5.3 cm

Processor power - Semi-custom 8-core AMD x86-64 Jaguar CPU (integrated into APU)
Secondary low power processor (for background tasks)

Memory size - 8 GB GDDR5 (unified)
256 MB DDR3 RAM (for background tasks) 


Nintendo:
Wii - 2006

Graphics capabilities - ATI "Hollywood"

Size (and portability) - 38.4 x 25.2 x 11.2 cm

Processor power - IBM PowerPC "Broadway"

Memory size - RAM - 512 MB built-in NAND flash memory








DSi XL - 2010


Graphics capabilities - Screen resolution - 256 × 192 pixels

Size (and portability) - 16.1 x 9.1 x 2.1 cm

Processor power - ARM7(touch screen) ARM9 (upper screen) assumed

Memory size - Internal memory (16MB)








3DS - 2011

Graphics capabilities -  DMP PICA200 GPU

Size (and portability) - 23.5 x 16 x 10 cm

Processor power - Dual-Core ARM11 MPCore, single-core ARM9

Memory size - 128 MB FCRAM, 6 MB VRAM


Wii U - 2012 - Latest


Graphics capabilities - 550 MHz AMD Radeon "Latte"

Size (and portability) -  26.8 x 17.2 x 4.6 cm

Processor power - 1.24 GHz Tri-Core IBM PowerPC "Espresso"

Memory size - 2 GB DDR3






Apple:

iPhone 6 - 2014 - Latest

Graphics capabilities - PowerVR Series 6 GX6450 (quad-core)

Size (and portability) - 138.1 mm (5.44 in) H 67.0 mm (2.64 in) W 6.9 mm (0.27 in) D

Processor power -1 .4 GHz dual-core ARMv8-A Cyclone 2nd gen.

Memory size - 1 GB LPDDR3 RAM







Android:

Samsung S6 - 2015 - Latest


Graphics capabilities - GPU - Mali-T760 MP8

Size (and portability) -  143.4 mm (5.65 in) H
70.5 mm (2.78 in) W
6.8 mm (0.27 in) D

Processor power - Exynos 7420 Octa-core
(2.1 GHz Quad + 1.5 GHz Quad)

Memory size - 3GB LPDDR4






Series (is this platform the latest in a series and what where they are show them and describe them as well, if they are used) 

Give examples of each one and what if anything is unique about them. What limitation does this platform have? (limited games or audience size or pricing) 

Compare them to each other as well. As in rate them (in your view) and put them in order of least favourite to most favourite and why. 







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