BTEC Extended Diploma in Games Design – Level 3
Unit 78: Digital Graphics for Computer Games
Creating Concept Art ideas for Computer Game Graphics
File name: BG1.png
Resolution: 640x480 pixels
Software: Image gallery
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File name: BG2.png
Resolution: 640x480 pixels
Software: Image gallery
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File name: BG3.png
Resolution: 640x480 pixels
Software: Image gallery
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File name: BG4.png
Resolution: 640x480 pixels
Software: Image gallery
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File name: Level Orb 2.png
Resolution: 32x32 pixels
Software: Adobe Fireworks
Tools:Pencil tool
Layers: 9 different shades of purple to create the level orb.
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File name: Level Orb.png
Resolution: 32x32 pixels
Software: Adobe Fireworks
Tools:Pencil tool
Layers: 9 different shades of purple to create the level orb.
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1.
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File name: Dagger Short.png and Dagger Short 2.png
Resolution: 32x32 pixels
Software: Adobe Fireworks
Tools:Pencil tool
Layers:
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File name: Diamond Gem Sprite.png
Resolution: 32x32 pixels
Software: Adobe Fireworks
Tools:Pencil tool
Layers:4 layers of different shades of blue to give it that 3D look and shine.
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File name: Stage platforms.png
Resolution: 32x32 pixels
Software: Adobe Fireworks
Tools:Pencil tool
Layers: 1 solid flat image
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File name: Shuriken Long.png
Resolution: 32x32 pixels
Software: Adobe Fireworks
Tools:Pencil tool
Layers: 2 Layers
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1.
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File name: GM Player 1.png, Ninja Template and Ninja (3).png
Resolution: 32x32 pixels
Software: Adobe Photoshop and Fireworks
Tools:Pencil tool
Layers:
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File name: Wall J6.png
Resolution: 32x32 pixels
Software: Adobe Fireworks
Tools: Pencil tool
Layers: 2 layers, 1 for background and 1 for Japanese symbol
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File name: Wall JA.png
Resolution: 32x32 pixels
Software: Adobe Fireworks
Tools:Pencil tool
Layers:2 layers, 1 for background and 1 for Japanese symbol
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File name: Wall JAnger
Resolution: 32x32 pixels
Software: Adobe Fireworks
Tools:Pencil tool
Layers:2 layers, 1 for background and 1 for Japanese symbol
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I think my platform game is very bright and eye catching and you notice it as soon as the game loads up, my sprites vary in difficulty to create but I was going for a simpler design, it was the look a feel of the game I wanted. The game followed schedule and I got it all done in time with making the game. I have followed my own brief on how I wanted to create the sprites and art style and I also added the items, character name and gameplay elements into the game.
32 bit style, to give it a retro look with bright cartoon looks. I use png for best compatibility for Adobe Fireworks and small file size.